cs:cz ds TAS test





seems like ai rotation is slowed down because of me slowing down the game, also sometimes it seems to kick in some lag compensation when i switch back to realtime from 50% slower, also some frame by frame shits here and there. sadly bunnyhopping is disabled in CZDS (movement stops when landing), and i noticed afterwards that player movement speed is affected by the game speed, seems like alot of things depend on game speed so i might just speedrun using only realtime and frame by frame

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cs:cz ds TAS test

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